Public Demo is out now on the website!
AwaKen: Descent Into Slumber has taken a long time to reach this point, but I think the game's good enough for the general public to bludgeon into a bloody pulp.
From various playthroughs I have seen, the game could last as long as 30 minutes in this demo. Not the longest game demo in the world, but it's not terribly short considering how much of the built game is in the demo. The full episode release is still a good ways away, but hopefully this version of the demo will give a much better impression of the game.
I will be releasing annual development builds in the Secret Demo page of AwaKen, which only people who use the Playtest Register on the website will be able to access. For now, the demo page is going to be the same as the public one, only because the game has not yet reached a point where I can introduce a new version for playtesters only.
The perks of being a playtester are basically that you will see more of the game more often, and you will be informed directly by me that a new version has been out. In order to play the game, you will need to download the RPG Maker RTP (run time package) in order for the game to run correctly.
I hope to see you all and what your opinions are soon!
/awaken-fantasy-rpg.html (AwaKen Official Page and Demo)
/playtest-register.html (Playtest Register)
I'm looking for team members who would be willing to work on a hobbyist game project called AwaKen: Descent Into Dreams. I'm looking for a sprite artist who preferably is focused in the character sprite area, but I will also welcome tileset makers. Also looking for a character battler designer, as well as concept artists.
So far the game has about 30 minutes of gameplay, and it's only halfway through the first episode of Chapter 1. This is going to be a large game and there will likely be plenty to do. Also, while working on AwaKen: Descent Into Slumber, I will hear any ideas about future titles from the team, and if they want to, we can work on them in future AoD Generations. All game ideas are welcome, but they must be either strongly good gameplay, story, or really strong in both for it to be considered.
The eventual plan is to go to Steam Greenlight to get the project published, but if that doesn't work we will seek out more options.Any questions and interests can be directed to the Contact Us page, as well as using the email on the sidebar provided.
Game Project Page
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
Feel free to contact me at