Today I will be working on livestreaming more SR:MT and a mechanic, plus some area expansions. Come say hi! http://www.twitch.tv/aodlegacy
I will be working on my game Shattered Realms: Mortal Tale over at http://www.twitch.tv/aodlegacy, and I'm hoping to get a lot done today. Hope to see you there!
Today's stream objectives:
Fix path finding for Iskar in North Ancient Hills 1
Make Town Shops and NPCs for Pito Village
Write Diplomacy events for Pitos
Write Village Response to Pito diplomacy
Make new areas to the Frontier outside of the second town.
Make a small town outside of the Fort.
Expand the Second Town.
Add House areas.
Add questlines to Hanaru Inn.
Make new mercenaries and their questlines.
Expand the path to the Lost Light Chapel
Make first Cult Base.
Make Iskar's Home area.
Build the Phase mechanic.
I'll be playtesting Shattered Realms: Mortal Tale, my indie game. As always, you can watch by clicking the link below or watching the Livestream.com stream page! Still no Twitch stream working yet. :(
Today's work was largely spent on playtests, tweaking and modifying the game. I'm really close to making some new progress on the game, which I hope to showcase pretty soon. The storyline and mechanics are slowly coming all together, and I'm hoping to see a good reaction toward the game once I release some videos.
The current estimated game length is at an hour, and I'm hoping it will get even bigger soon. One of my main concerns is making sure the narrative of the game is told well, so I'm doing everything I can to ensure you get that.
Among the things I have been doing today have been tweaking the Death Boss AI to be a bit more challenging, and the Hunter and Thief classes have been brought back down to earth (finally). Now I just gotta balance for the Fighter - Mage Combo. -_-
I may release a patch soon, to showcase the Monster Update. In other news, Micheal Grand and Co at IfThen Software have released a new game, called Nebulazor. Of course, I tried it out, and wouldn't cha know: I failed spectacularly. Here's the link if you want to check it out! http://www.newgrounds.com/portal/view/658079
I'll start posting videos once I finish the Pito Cave dungeon, there's gonna be plenty to see, like the upgraded combat, more storyline, new monster designs, and probably a really cool video to come: the Persistent/Dynamic World System will be demonstrated, by allowing the player to either make war and exterminate the Pito clan, or making peace with them and becoming allies! Either option has benefits and downsides, and I'm really eager to show you guys it!
But until I get all that done, stay tuned!
*On a final note, the amount of times I had to restart the entire playtest just to rebalance Death today was ridiculous. Not to mention, there's been several instances where I would have fought the boss of the dungeon, were it not for some stupid mistake on my part.
The Monster Update - Final Patch
Turn Based Combat in RPG Maker games is already predetermined by the engine, which can be a bit limiting for those who lack scripting know how. (I am such a person). This currently planned update addresses a few factors.
First of all, the update of all monster designs to a custom appearance within the combat system, and to also add the following: Monster Types: Depending on the type of monster encountered, player classes may be either stronger or weaker than a certain monster type. For example, Mages are weak against Beasts, but Beasts are weaker than Fighters and Hunters.
In addition, each class will gain an innate skill allowing them to do even more damage to a certain class of monster. Fighters have two. Holy Smite, which damages dark aligned creatures like undead or
demons, and Amputate, which affects Beasts, Humanoids, Abominations, and similar creatures.
As mentioned before, monsters get new tactics thanks to the Monster Update. An example of this is the Pito. The Pito now have a stats buff, as well as some extra abilities to throw you off. Some races will be getting more diverse members, Pitos have four types so far: Grunt, Warrior, Magi, Shaman.
These changes are to help improve the combat experience in the game, and make it more enjoyable. This is
likely to be the final patch added to the Private Demo, which will contain the full storyline of SR:MT Chapter 1.
As of writing this update, I have just finished inking seven more monster types and will be soon working on adding
them to the game.
Because I didn't do this in a while, guess what time it is? Devlog time. Not just any dev log. A big one. Enjoy.
Anyway, I'll try my best to keep you all informed of the latest developments of the game, I'll have some more videos of game mechanics and stuff out later, hopefully.
...And let's hope I actually manage a successful release date speculation for once.
...6/25/2015. We're officially aiming for that.
Working on artwork for the game, come swing by! http://www.livestream.com/aodentertainmentlive
Check out the latest Timelapse Drawing video of Red Knight and Abeni! Unfortunately the company PRS CS sent a Content ID claim on the video, so we can't get our monetization approved -_-
I also had a bit trouble getting this edited, but it finally worked out. Enjoy!
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
Feel free to contact me at