It's not every day I talk about this...
So ultimately many people's first question they will have once the final version of the game comes out, is where the hell did I get this story from?
Well it started when I was working on the Far East project with Down&OUT Development, a group that is either inactive or thinks they can function without their writer (which they'd be dead wrong to assume). I wanted to work on something while the guys were busy (or not) working on our major game. I thought it would be a cool thing to make a side project that took a more traditional route like Demi Dawn, a game I never really did well with (combat was awesome though in that game, the story telling was some of the worst I ever did)
The initial problem I had was coming up with a story. I forget how I came up with the story, but it may have something to do with me playing with a ball of mud (I'm autistic, I do stuff like that) and imagining myself as a mighty being destroying a planet (ok so my damn imagination is strange). As you will progress through AwaKen, it's going to be apparent what the message is from what the main antagonist has to say.
As the world of AwaKen was developed, things started breaking down, and I gradually began retreating more and more into developing AwaKen. Once Far East went down the drain, I really started focusing efforts on the game. Initially the player started in the first dungeon, and for a while things were good. Eventually I decided to make it a trip to the dungeon that would start the adventure. That area would become known as Dryrock Plains, which will be the area after the first dungeon. I then gradually began working on a third edition, starting the player off in the area known as High Mountain. For a while I've been tinkering with it, and in the last couple of months it finally took off.
This year I have finally made a demo available to play, and although I've yet to receive any feedback (which was no small discouragement), I hope people will enjoy this story when I finally finish it.
My distant plan is to attempt to release to Steam Greenlight (if Greenlight is still around by the time the game is completed) and hope for a positive response to the game. Once that part starts up, I intend to resume and relaunch Far East, which I consider one of my many great ideas. Using whatever success from AwaKen I achieve, I will launch Far East and attempt to assemble a dev team to reincarnate it.
All of this is of course really early to talk about, but I wanted to discuss it as a well thought out plan can mean the difference from failure and success.
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
Feel free to contact me at