As of now, Awaken has hit 200,623 views. This project has been the most successful project I have ever launched to date. Dragon Tide Chronicles, an online novel I launched a year or more ago, only reached 36,842 reads.
About a year ago, last spring semester, I was on the road to graduating from highschool, and the days just were going so fast back then. I had recently started working on Far East, and I was looking for something to do to pass my time while the other devs worked out things. To that end, I went back to my previous roots in RPG Maker and worked on XP edition. Taking a trip outside, I began pondering various little concepts, and the seeds of the world of AwaKen were born. I began slowly building the concept of AwaKen for a number of months, Awaken himself was literally one of the first things invented in my first phases of development.
I eventually started up a post on the RPG Maker community, promoting the game's existence. The game took further changes and developments, and eventually I turned to Google + out of curiosity. People on YouTube and the internet in general seemed to hate it for some reason, I decided to find out why. I've come to love G+ as one of my more active social media sites, and I wouldn't trade it. It was amazing.
The game went through many months of countless changes, until I finally released the first demo of the game, which unfortunately ended in a less than optimal outcome. I decided to completely revamp the project, and now several months into it, I have finally begun making major strides towards a more stronger and enjoyable game, at least in my books. Seeing the feedback and comments about the game have more than sufficed to keep this engine burning strong. With the additional boost of SR:MT's development going well, I haven't felt this good about game development since my first game and Far East, both were incredible experiences.
I've put a lot of heart and passion into many projects, and AwaKen isn't nearly close to my first. However, I cannot thank everyone nearly enough so far who has aided me in my quest to create this fantasy game project and make it a reality.
I'm so happy right now. To think that something I once considered a mere side project that would never amount to anything has reached a following of 55 on G+, with so many views, countless comments and suggestions, makes me want to cry. Moments and milestones like this make everything worth the frustration and anger at the failures.
AwaKen: DiS has come so far and changed so much in the course of pretty much a year. Thanks to everyone who supported me so far and continues to support me. I hope to have a demo out by the end of the year for sure, and I hope the game will realize the ambitions I have set for it.
More content for AwaKen should be coming in the next few days, expect more development livestreams on my YouTube and Livestream.com accounts!
Until then, my name is AoDLegacy, and I'll see ya next time. ...Now I really should sleep -_-
It's not every day I talk about this...
So ultimately many people's first question they will have once the final version of the game comes out, is where the hell did I get this story from?
Well it started when I was working on the Far East project with Down&OUT Development, a group that is either inactive or thinks they can function without their writer (which they'd be dead wrong to assume). I wanted to work on something while the guys were busy (or not) working on our major game. I thought it would be a cool thing to make a side project that took a more traditional route like Demi Dawn, a game I never really did well with (combat was awesome though in that game, the story telling was some of the worst I ever did)
The initial problem I had was coming up with a story. I forget how I came up with the story, but it may have something to do with me playing with a ball of mud (I'm autistic, I do stuff like that) and imagining myself as a mighty being destroying a planet (ok so my damn imagination is strange). As you will progress through AwaKen, it's going to be apparent what the message is from what the main antagonist has to say.
As the world of AwaKen was developed, things started breaking down, and I gradually began retreating more and more into developing AwaKen. Once Far East went down the drain, I really started focusing efforts on the game. Initially the player started in the first dungeon, and for a while things were good. Eventually I decided to make it a trip to the dungeon that would start the adventure. That area would become known as Dryrock Plains, which will be the area after the first dungeon. I then gradually began working on a third edition, starting the player off in the area known as High Mountain. For a while I've been tinkering with it, and in the last couple of months it finally took off.
This year I have finally made a demo available to play, and although I've yet to receive any feedback (which was no small discouragement), I hope people will enjoy this story when I finally finish it.
My distant plan is to attempt to release to Steam Greenlight (if Greenlight is still around by the time the game is completed) and hope for a positive response to the game. Once that part starts up, I intend to resume and relaunch Far East, which I consider one of my many great ideas. Using whatever success from AwaKen I achieve, I will launch Far East and attempt to assemble a dev team to reincarnate it.
All of this is of course really early to talk about, but I wanted to discuss it as a well thought out plan can mean the difference from failure and success.
How is everyone? I've got some good news... and some bad news as well.
Demi Dawn is suspended as of now. While I enjoyed working on it, I wasn't getting enough feedback for it to be worth the time.
Here's the good news. I have two NEW titles in development. One is called AwaKen, in very early development. The second one is Far East, being developed by the Down&Out team. *I'm a member*.
I hope to be able to give you guys some actual news regarding these two titles in the near future.
If you were having trouble downloading Demi Dawn, we'd resolved the issue. You will need to download RPG Maker's RTP before you can play the game.
You can find the alpha download at the Games section.
I am releasing Demi Dawn for Alpha tryouts. Go ahead and tell me what you all think. Any feedback should be sent to the Contact section.
Download available in Games section.
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
Feel free to contact me at