Today's work was largely spent on playtests, tweaking and modifying the game. I'm really close to making some new progress on the game, which I hope to showcase pretty soon. The storyline and mechanics are slowly coming all together, and I'm hoping to see a good reaction toward the game once I release some videos.
The current estimated game length is at an hour, and I'm hoping it will get even bigger soon. One of my main concerns is making sure the narrative of the game is told well, so I'm doing everything I can to ensure you get that.
Among the things I have been doing today have been tweaking the Death Boss AI to be a bit more challenging, and the Hunter and Thief classes have been brought back down to earth (finally). Now I just gotta balance for the Fighter - Mage Combo. -_-
I may release a patch soon, to showcase the Monster Update. In other news, Micheal Grand and Co at IfThen Software have released a new game, called Nebulazor. Of course, I tried it out, and wouldn't cha know: I failed spectacularly. Here's the link if you want to check it out! http://www.newgrounds.com/portal/view/658079
I'll start posting videos once I finish the Pito Cave dungeon, there's gonna be plenty to see, like the upgraded combat, more storyline, new monster designs, and probably a really cool video to come: the Persistent/Dynamic World System will be demonstrated, by allowing the player to either make war and exterminate the Pito clan, or making peace with them and becoming allies! Either option has benefits and downsides, and I'm really eager to show you guys it!
But until I get all that done, stay tuned!
*On a final note, the amount of times I had to restart the entire playtest just to rebalance Death today was ridiculous. Not to mention, there's been several instances where I would have fought the boss of the dungeon, were it not for some stupid mistake on my part.
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
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