When I first made Hero's Tale, the original incarnation of this game, there was no Iskar. There really wasn't much of a cast, the only real premise was having a cool quiet realm where players of the Main Axis of Destruction server world could have homes, and see what the world looked like after the events of the Brink Wars.
I originally pitched the idea of Iskar to my girlfriend Brooke before I started implementing her full time into the game, and we discussed and roleplayed scenarios in how she would behave, and I found myself liking the concept of her a lot. I usually base any character designs or ideas off of RPG Maker XP defaults, but with their own merits and spins, so they stand out more. Iskar doesn't just wear that hat for looks, it actually means something special to her, but I'll leave that one for you guys to find out how. ;)
Whenever I write dialogue or anything like it, I usually will not bother scripting it. There's a perfectly good reason, and that is I like to feel in the moment of the situation. Writing things out before hand genuinely carries a more scripted feeling for me, and makes it feel less genuine. When I do write Iskar, I try for a slightly sarcastic, yet enjoyable character.
In terms of Iskar's role, Iskar serves as a healing / damage / buff character. Her jobs are three fold, provide an extra source of healing in case people don't kill enough monsters to have a stable source of soul spheres, deal damage with her earth, water, ice, and light magic, and provide status buffs for your character. As a White Mage, her focus is helping you out in an all around manner. When I make these kind of games, I typically focus on a Main Character, Healer, and Support Character, which is mainly why I made Iskar, as a fulfillment of that. I find it easier to fight with a healer around.
Iskar has a rather important role in the story, which actually changes a lot, depending on your actions in this game, from being a close ally, down to being simply an antagonist, but I won't explain here. However, she does not get special treatment. Depending on what you do, there are many ways the world of SR:MT will react to the things that you do, my Dynamic World systems.
I hope you guys found this interesting, because I want to do this more often, and I have ideas for more The Making Of stuff. I'd appreciate any comments or feedback about this, but I'll see you guys later, thanks for reading!
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
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