So I've been working on games for a little bit now, and it's come to a conclusion that you really have to have mental fortitude to be able to make games. Unlike the subject matter that we make, we indies are in it for the tough, long run. It's no simple game. From harsh criticism to a poor launch, things can really be frustrating.
I of course have not completed the journey yet, as I am still developing a game, and have gone through several game ideas that crashed and burned, but I've already learned lots of lessons. The critique others give is really hard sometimes to take, but as much as it hurts, I know I have to deal with it. Even if it makes me mad, I know I have to honestly think about what I am told.
One of my big fears in the gaming scene is absolutely falling on my face. I don't mean just not doing good in sales. I mean, I'm afraid of producing a game no one will like. I put a lot of energy into what I do, which is why I get scared, even beat myself up over the potential that game wise, in both mechanics and story, that I fail to meet expectations. I tend to go for big worlds and big stories, which is what bothers me a lot: will I live up to the worlds and the expectation?
...The thought still nags in my mind.
Failure tends to eat at me and my confidence like acid. Just even the thought of failure tends to bring me down into a slump, which can carry over for days. With indie development, those are definitely the low points.
The point in this blog is two fold, to tell wanna be devs that the road ahead is both fun while it lasts, but also painful when things slow down. And they will. And to also say, that I as a dev really appreciate any and all feedback my way. Feedback is the gasoline of my development cycle, and I appreciate it so much when people comment or tweet me about something I'm doing.
On a final note today, thanks to everyone already supporting the AoD project, and to those just joining it. I'm not dead, I'm still kicking, I'm just not quite getting enough done to speak up. I'm hoping to get some stuff done this week, so stay tuned folks.
The main focus at this point is battlers, lots and lots of battlers.
I play video games, write, make art, create music, design video games, and have a deep love of fantasy.
Feel free to contact me at